Ryans Play Test
Offline 101.162.102.44:28015 checked 19h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:12 UTC19h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Ryans Play Test?
You'll find Ryans Play Test on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Ryans Play Test mean?
The game's server browser picks up these tags from Ryans Play Test: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp5 (Max players): There are 5 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Ryans Play Test rank against other Rust servers?
A seven-day player-hours placing of #15,070 puts Ryans Play Test in the top 68% of all ranked servers.
How many players are on Ryans Play Test right now?
The last sighting of Ryans Play Test was 19 hours ago, and it is offline now. Averaging 0 players across seven days, it topped out at 1. The busiest stretch of the last 48 hours came at 04:00 UTC, averaging 0 players.
Server facts
Is Ryans Play Test online, and how reliable is it?
Ryans Play Test shows as offline, last spotted 19 hours ago. The first time Rust Pop Watch saw it was 27 October 2026.
Where is Ryans Play Test located?
No region is published by Ryans Play Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 101.162.102.44:28015.
Which Rust version is Ryans Play Test on?
On Windows, Ryans Play Test runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Ryans Play Test?
Ryans Play Test's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 19 hours.
Rules and settings
Which map does Ryans Play Test run?
Ryans Play Test uses a procedural map, which the game generates.
What are the rules and settings on Ryans Play Test?
Nothing in the name tells you the gather rate on Ryans Play Test. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Ryans Play Test?
The console method: start Rust, press F1, and type client.connect 101.162.102.44:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.