[ZA]MadHouse-Test| South-Africa
Offline 102.39.118.251:28025 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC15d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:58 UTC42d ago | 1 | halved by day 1 | 27.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [ZA]MadHouse-Test| South-Africa?
You'll find [ZA]MadHouse-Test| South-Africa on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
These are the tags [ZA]MadHouse-Test| South-Africa publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?
A seven-day player-hours placing of #15,199 puts [ZA]MadHouse-Test| South-Africa in the top 70% of all ranked servers.
How many players are on [ZA]MadHouse-Test| South-Africa right now?
The last sighting of [ZA]MadHouse-Test| South-Africa was 15 days ago, and it is offline now.
Server details
Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?
Down at the moment: [ZA]MadHouse-Test| South-Africa was last seen 15 days ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Where is [ZA]MadHouse-Test| South-Africa located?
No region tag comes from [ZA]MadHouse-Test| South-Africa, but its name points to Africa. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 102.39.118.251:28025.
Which Rust version is [ZA]MadHouse-Test| South-Africa on?
Rust network protocol 2634 and build 167781 is the version [ZA]MadHouse-Test| South-Africa runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on [ZA]MadHouse-Test| South-Africa when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The latest wipe's crowd was busiest 0 hours after it began. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. The crowd fell under half by day 1 whenever it did not hold.
What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?
The prediction follows its tag, since too few of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 15 days. Its tags set out a wipe schedule of one wipe every two weeks.
Map and rules
Which map does [ZA]MadHouse-Test| South-Africa run?
A procedural map of 3,000 with seed 144600381 is what [ZA]MadHouse-Test| South-Africa runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on [ZA]MadHouse-Test| South-Africa?
The name of [ZA]MadHouse-Test| South-Africa says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join [ZA]MadHouse-Test| South-Africa?
The console method: start Rust, press F1, and type client.connect 102.39.118.251:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://discord.com/invite/cDHcf229qe.
