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Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | Onlineright now
Celebrity profile · AF

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |

Online AF 102.39.90.175:28015 checked 5m ago

biweekly wipes moddedcarbon
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Vital stats

Players now 0/ 50 slots 0% full steadyagainst this time yesterday
7-day average0peak 4
Rank#6,137top 28% · #14 in AF
RegionAFAF · group 8, the default
Last wipe12d agobiweekly schedule
Next wipe1d 17hThu 29 Oct, 16:51 UTC
The rise

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 28% of all ranked servers, top 44% in AF. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Next wipe Thursday 29 October, 16:51 UTC, in 1d 17h. Biweekly: 14 days after its last wipe

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

These Rust Pop Watch lists include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: Modded Rust servers, live. These are the filters that list it on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | mean?

For the server browser, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): It wipes on a two-week cycle; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs; AF (Africa): Its place in the server browser is under Africa. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Population

How does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | rank against other Rust servers?

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | takes #6,137 on seven-day player hours, a top 28% spot overall and #14 across Africa.

How many players are on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | right now?

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is holding 0 players, with 50 slots in total. Averaging 0 players across seven days, it topped out at 4.

Server facts

Is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | online, and how reliable is it?

As of now, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is online. The uptime figure suggests it restarted roughly 20 hours ago. Out of 120 hours in the last 5 full days, it was online for 120, a 100% uptime. It came to Rust Pop Watch's attention on 21 October 2026.

Does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run smoothly?

Its server fps over the last 48 hours averaged 214, with 187 as the lowest. Entities reached a maximum of 78,360: buildings, deployables and everything else. Up to 2,817 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Where is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | located?

In Africa, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | lists itself with its AF tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 102.39.90.175:28015.

Which Rust version is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | on?

Rust network protocol 2634 and build 167781 is the version [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | runs on Windows. Steam updates your game so it matches the protocol needed to join.

Wipe days

What is the wipe schedule on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

From biweekly: 14 days after its last wipe comes the estimate for [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |'s next wipe. Thursday 29 October at 16:51 UTC is the date its next wipe is due. The world it is running now dates from 12 days 6 hours. A wipe every two weeks is what its tags promise.

Map and rules

Which map does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run?

The procedural map on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | measures 3,500 and comes from the game with seed 141595. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

No gather rate appears in the name of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

The console method: start Rust, press F1, and type client.connect 102.39.90.175:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://discord.com/invite/cDHcf229qe.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,AF,gmrust,cs167781,ts8

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp50
Max players Slots: 50.
ts8
Group limit This uses the default limit of 8 players per team.
v2634
Protocol You need the same game version to get in: protocol 2634.
cs167781
Build It's on game build 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is what it runs.

Region

AF
Africa Its place in the server browser is under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.