[ZA]MadHouse-Test| South-Africa
Offline 102.39.90.175:28025 checked 6d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 15:15 UTC, in 7d 2h. Biweekly: 14 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [ZA]MadHouse-Test| South-Africa?
These Rust Pop Watch lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers, live. These are the filters that list it on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
For the server browser, [ZA]MadHouse-Test| South-Africa lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?
A seven-day player-hours placing of #15,432 puts [ZA]MadHouse-Test| South-Africa in the top 69% of all ranked servers.
How many players are on [ZA]MadHouse-Test| South-Africa right now?
[ZA]MadHouse-Test| South-Africa went quiet 6 days 21 hours ago and is offline at the moment. Across the past week it drew an average of 0 players.
Server facts
Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?
The server [ZA]MadHouse-Test| South-Africa is not online now; 6 days 21 hours have passed since it was last seen. Out of 144 hours in the last 6 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 21 October 2026.
Where is [ZA]MadHouse-Test| South-Africa located?
Its name points to Africa, although [ZA]MadHouse-Test| South-Africa publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 102.39.90.175:28025.
Which Rust version is [ZA]MadHouse-Test| South-Africa on?
Rust network protocol 2634 and build 167781 is the version [ZA]MadHouse-Test| South-Africa runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?
The estimate for the next wipe on [ZA]MadHouse-Test| South-Africa rests on biweekly: 14 days after its last wipe. Come Wednesday 4 November at 15:15 UTC, the next wipe is expected. 6 days 21 hours is when the present world was made. Its tags set out a wipe schedule of one wipe every two weeks.
Map and rules
Which map does [ZA]MadHouse-Test| South-Africa run?
The map on [ZA]MadHouse-Test| South-Africa is procedural, made by the game.
What are the rules and settings on [ZA]MadHouse-Test| South-Africa?
The name of [ZA]MadHouse-Test| South-Africa says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. Vanilla is what it calls itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join [ZA]MadHouse-Test| South-Africa?
The console method: start Rust, press F1, and type client.connect 102.39.90.175:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.