ServerHub Test
Offline 103.100.211.184:28015 checked 31d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include ServerHub Test?
You'll find ServerHub Test on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on ServerHub Test mean?
The game's server browser picks up these tags from ServerHub Test: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does ServerHub Test rank against other Rust servers?
A seven-day player-hours placing of #16,964 puts ServerHub Test in the top 71% of all ranked servers.
How many players are on ServerHub Test right now?
ServerHub Test went quiet 31 days 9 hours ago and is offline at the moment.
About the server
Is ServerHub Test online, and how reliable is it?
The server ServerHub Test is not online now; 31 days 9 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 27 September 2026.
Where is ServerHub Test located?
There is no region from ServerHub Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 103.100.211.184:28015.
Which Rust version is ServerHub Test on?
Rust network protocol 2633 and build 165217 is the version ServerHub Test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on ServerHub Test?
The record of ServerHub Test's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 31 days 9 hours is when the present world was made.
Map and rules
Which map does ServerHub Test run?
The map on ServerHub Test is procedural, made by the game.
What are the rules and settings on ServerHub Test?
No gather rate appears in the name of ServerHub Test. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
Join up
How do I join ServerHub Test?
The console method: start Rust, press F1, and type client.connect 103.100.211.184:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.