[SEA] CHICKEN | END
Online 103.208.27.77:11112 checked 13m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 06:39 UTC, in 5d 20h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 06:39 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 07:28 UTC6d ago | 13 | halved by day 1 | 5 days | 0 |
| Tue 20 Oct, 11:20 UTC8d ago | 74 | held half | 2.8 days | 7 |
| Fri 16 Oct, 10:59 UTC12d ago | 58 | halved by day 1 | 4 days | 0 |
| Tue 13 Oct, 10:51 UTC15d ago | 123 | halved by day 2 | 3 days | 9 |
| Fri 9 Oct, 11:03 UTC19d ago | 152 | halved by day 2 | 4 days | 3 |
| Mon 5 Oct, 10:59 UTC23d ago | 174 | halved by day 2 | 4 days | 5 |
| Sun 4 Oct, 02:16 UTC25d ago | 174 | – | 1.4 days | 2 |
| Sat 3 Oct, 11:14 UTC25d ago | 13 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [SEA] CHICKEN | END?
These Rust Pop Watch lists include [SEA] CHICKEN | END: Community servers, by the numbers and Vanilla Rust servers, live. These are the filters that list it on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
What do the server tags on [SEA] CHICKEN | END mean?
These are the tags [SEA] CHICKEN | END publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp300 (Max players): Slots: 300; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^w (Weekly): It wipes weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does [SEA] CHICKEN | END rank against other Rust servers?
Player hours over the last week rank [SEA] CHICKEN | END at #3,053, within the top 14% of ranked servers.
How many players are on [SEA] CHICKEN | END right now?
[SEA] CHICKEN | END is holding 0 players, with 300 slots in total. Averaging 1 players across seven days, it topped out at 13. The busiest stretch of the last 48 hours came at 10:00 UTC, averaging 1 players.
Server facts
Is [SEA] CHICKEN | END online, and how reliable is it?
[SEA] CHICKEN | END is live at the moment. The uptime figure suggests it restarted roughly 25 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 3 October 2026.
Does [SEA] CHICKEN | END run smoothly?
The 48-hour average was 40 server fps, with a low of 40. At its peak it held 71,099 entities: buildings, deployables and all the rest. Memory use peaked at 3,177 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [SEA] CHICKEN | END located?
Its name points to Asia, although [SEA] CHICKEN | END publishes no region tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 103.208.27.77:11112.
Which Rust version is [SEA] CHICKEN | END on?
Rust network protocol 2635 and build 168909 is the version [SEA] CHICKEN | END runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on [SEA] CHICKEN | END when wipe day comes around?
The average busiest crowd over recent wipes was 48 players. 4 hours after the latest wipe, the crowd hit its peak. Its recent wipes kept the crowd above half the peak until the next one 20% of the time. The crowd fell under half by day 1.5 whenever it did not hold.
What is the wipe schedule on [SEA] CHICKEN | END?
The prediction follows its tag, since too few of [SEA] CHICKEN | END's wipes are on record to confirm the schedule. The next wipe is pencilled in for Wednesday 4 November at 06:39 UTC. Its current world has been live for 27 hours. Its tags carry a wipe schedule that runs weekly.
The rules
Which map does [SEA] CHICKEN | END run?
The procedural map on [SEA] CHICKEN | END measures 3,500 and comes from the game with seed 2014666660. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [SEA] CHICKEN | END?
The name of [SEA] CHICKEN | END says nothing about gather rate. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser lists it under Community. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join [SEA] CHICKEN | END?
The console method: start Rust, press F1, and type client.connect 103.208.27.77:11112. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://www.chicken.in.th/.
