kxmc-test
Online 103.91.210.26:20039 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 08:44 UTC6d ago | 1 | – | running | 0 |
| Wed 21 Oct, 11:33 UTC6d ago | 1 | – | 0.9 days | 1 |
| Mon 5 Oct, 12:10 UTC22d ago | 2 | halved by day 4 | 16 days | 0 |
| Thu 1 Oct, 21:15 UTC FW26d ago | 2 | held half | 3.6 days | 0 |
| Tue 15 Sep, 13:00 UTC42d ago | 2 | halved by day 3 | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include kxmc-test?
You'll find kxmc-test on the following Rust Pop Watch lists: Modded Rust servers, live, Build and creative servers, live and Rust creative servers, watched. These are the filters that list it on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on kxmc-test mean?
For the server browser, kxmc-test lists these tags: gmrust (Game mode): Survival, standard Rust style; mp150 (Max players): Slots: 150; ts20 (Group limit): Teams cap at 20 players; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^s (Softcore): In Facepunch's softcore mode, part of your inventory survives death; ^c (Creative): It's creative sandbox: no gathering, just building what you like; ^k (Build server): Base-building practice and design; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does kxmc-test rank against other Rust servers?
The last seven days of player hours place kxmc-test at #5,788, in the top 26% of all ranked servers.
How many players are on kxmc-test right now?
The current tally at kxmc-test: 0 players across 150 slots. Peak for the week was 1, against an average of 0 players. Look at 12:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server facts
Is kxmc-test online, and how reliable is it?
kxmc-test is live at the moment. The uptime figure suggests it restarted roughly 5 hours ago. The last 7 full days saw uptime of 100%, with 168 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Does kxmc-test run smoothly?
The 48-hour average was 197 server fps, with a low of 73. Entities reached a maximum of 118,249: buildings, deployables and everything else. The highest memory usage was 4,135 MB. Players feel lag when fps drops and the entity count climbs.
Where is kxmc-test located?
There is no region from kxmc-test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 103.91.210.26:20039.
Which Rust version is kxmc-test on?
On Windows, kxmc-test runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on kxmc-test when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 1 hours in. Above half the peak until the next wipe: that happened in 33% of its recent wipes. The crowd fell under half by day 3.5 whenever it did not hold.
What is the wipe schedule on kxmc-test?
Once a month is the whole wipe story for kxmc-test, tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 5 days 21 hours. Its tags commit to wipes each month.
Rules and settings
Which map does kxmc-test run?
Generated by the game with seed 1274876, the map on kxmc-test is procedural and 4,500 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on kxmc-test?
Nothing in the name tells you the gather rate on kxmc-test. A group holds at most 20 players. Facepunch's easier setting, with part of your loot kept: that is the softcore mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join kxmc-test?
The console method: start Rust, press F1, and type client.connect 103.91.210.26:20039. Launch Rust on this page is another way, opening Rust via Steam and connecting.
