Live 55,436 players 11,682 servers online 102 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published kxmc-test Onlineright now
Celebrity profile

kxmc-test

Online 103.91.210.26:20039 checked 9m ago

monthly wipes moddedcarbonsoftcore
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Vital stats

Players now 0/ 150 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#5,788top 26%
Region–no continent published · group 20 max
Last wipe5d agomonthly schedule
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
00.250.50.75111:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence

9.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3.5

Coming wipes

8d 8hThu 5 Nov, 19:00 UTCFW
36d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:44 UTC6d ago 1 – running 0
Wed 21 Oct, 11:33 UTC6d ago 1 – 0.9 days 1
Mon 5 Oct, 12:10 UTC22d ago 2 halved by day 4 16 days 0
Thu 1 Oct, 21:15 UTC FW26d ago 2 held half 3.6 days 0
Tue 15 Sep, 13:00 UTC42d ago 2 halved by day 3 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include kxmc-test?

You'll find kxmc-test on the following Rust Pop Watch lists: Modded Rust servers, live, Build and creative servers, live and Rust creative servers, watched. These are the filters that list it on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What do the server tags on kxmc-test mean?

For the server browser, kxmc-test lists these tags: gmrust (Game mode): Survival, standard Rust style; mp150 (Max players): Slots: 150; ts20 (Group limit): Teams cap at 20 players; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^s (Softcore): In Facepunch's softcore mode, part of your inventory survives death; ^c (Creative): It's creative sandbox: no gathering, just building what you like; ^k (Build server): Base-building practice and design; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Player counts

How does kxmc-test rank against other Rust servers?

The last seven days of player hours place kxmc-test at #5,788, in the top 26% of all ranked servers.

How many players are on kxmc-test right now?

The current tally at kxmc-test: 0 players across 150 slots. Peak for the week was 1, against an average of 0 players. Look at 12:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.

Server facts

Is kxmc-test online, and how reliable is it?

kxmc-test is live at the moment. The uptime figure suggests it restarted roughly 5 hours ago. The last 7 full days saw uptime of 100%, with 168 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.

Does kxmc-test run smoothly?

The 48-hour average was 197 server fps, with a low of 73. Entities reached a maximum of 118,249: buildings, deployables and everything else. The highest memory usage was 4,135 MB. Players feel lag when fps drops and the entity count climbs.

Where is kxmc-test located?

There is no region from kxmc-test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 103.91.210.26:20039.

Which Rust version is kxmc-test on?

On Windows, kxmc-test runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What happens on kxmc-test when wipe day comes around?

Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 1 hours in. Above half the peak until the next wipe: that happened in 33% of its recent wipes. The crowd fell under half by day 3.5 whenever it did not hold.

What is the wipe schedule on kxmc-test?

Once a month is the whole wipe story for kxmc-test, tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 5 days 21 hours. Its tags commit to wipes each month.

Rules and settings

Which map does kxmc-test run?

Generated by the game with seed 1274876, the map on kxmc-test is procedural and 4,500 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on kxmc-test?

Nothing in the name tells you the gather rate on kxmc-test. A group holds at most 20 players. Facepunch's easier setting, with part of your loot kept: that is the softcore mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.

Getting in

How do I join kxmc-test?

The console method: start Rust, press F1, and type client.connect 103.91.210.26:20039. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^s,^c,^k,gmrust,cs168909,ts20

Game

gmrust
Game mode Survival, standard Rust style.
mp150
Max players Slots: 150.
ts20
Group limit Teams cap at 20 players.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs168909
Build It's on game build 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly wipe, synced to Facepunch's force wipe.

Difficulty

^s
Softcore In Facepunch's softcore mode, part of your inventory survives death.

Gameplay

^c
Creative It's creative sandbox: no gathering, just building what you like.
^k
Build server Base-building practice and design.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is what it runs.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.