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Camera-shy: no banner published Naval Deep Sea 1 Onlineright now
Celebrity profile · NA

Naval Deep Sea 1

Online NA 104.129.132.19:28109 checked 5m ago

quad monthly wipes vanillamoddedoxide
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Vital stats

Players now 0/ 120 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#15,120top 68% · #1477 in NA
RegionNANA · group quad
Last wipe24d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

0246821:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 79% in NA, and #607 of the quad servers (top 73%). Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

0.8 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

Coming wipes

6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:48 UTC24d ago 1 – running 0
Sun 4 Oct, 04:55 UTC25d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Naval Deep Sea 1?

You'll find Naval Deep Sea 1 on the following Rust Pop Watch lists: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

What do the server tags on Naval Deep Sea 1 mean?

For the server browser, Naval Deep Sea 1 lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp120 (Max players): Slots: 120; ts4 (Group limit): No team can exceed 4 players; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): The server browser lists it under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Population

How does Naval Deep Sea 1 rank against other Rust servers?

For the last seven days of player hours, Naval Deep Sea 1 sits at #15,120, inside the top 68% of ranked servers and at #1,477 in North America. The quad field places it at #607.

How many players are on Naval Deep Sea 1 right now?

The current tally at Naval Deep Sea 1: 0 players across 120 slots. Averaging 0 players across seven days, it topped out at 1. The busiest stretch of the last 48 hours came at 14:00 UTC, averaging 0 players.

Server facts

Is Naval Deep Sea 1 online, and how reliable is it?

As of now, Naval Deep Sea 1 is online. About 6 days 23 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. Rust Pop Watch's first record of it is 13 September 2026.

Does Naval Deep Sea 1 run smoothly?

The 48-hour average was 5 server fps, with a low of 5. The world carried as many as 129,712 entities, including buildings and deployables. The highest memory usage was 4,856 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Naval Deep Sea 1 located?

Naval Deep Sea 1 uses its NA tag to list itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 104.129.132.19:28109.

Which Rust version is Naval Deep Sea 1 on?

On Linux, Naval Deep Sea 1 runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.

Wipe days

What happens on Naval Deep Sea 1 when wipe day comes around?

Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 8 hours after it began.

What is the wipe schedule on Naval Deep Sea 1?

Wipes on Naval Deep Sea 1 come once a month, alongside the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 24 days 19 hours is when the present world was made. The tags hold a monthly wipe schedule.

Map and rules

Which map does Naval Deep Sea 1 run?

Generated by the game with seed 1017058979, the map on Naval Deep Sea 1 is procedural and 4,800 in size. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Procedural.

What are the rules and settings on Naval Deep Sea 1?

No gather rate appears in the name of Naval Deep Sea 1. The cap on groups is 4 players (quad). the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The VAC anti-cheat from Valve is on.

Getting in

How do I join Naval Deep Sea 1?

Enter client.connect 104.129.132.19:28109 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp120
Max players Slots: 120.
ts4
Group limit No team can exceed 4 players.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Once a month it wipes, following Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.