Naval Deep Sea 1
Online NA 104.129.132.19:28109 checked 5m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 79% in NA, and #607 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC24d ago | 1 | – | running | 0 |
| Sun 4 Oct, 04:55 UTC25d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Naval Deep Sea 1?
You'll find Naval Deep Sea 1 on the following Rust Pop Watch lists: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
What do the server tags on Naval Deep Sea 1 mean?
For the server browser, Naval Deep Sea 1 lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp120 (Max players): Slots: 120; ts4 (Group limit): No team can exceed 4 players; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): The server browser lists it under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Naval Deep Sea 1 rank against other Rust servers?
For the last seven days of player hours, Naval Deep Sea 1 sits at #15,120, inside the top 68% of ranked servers and at #1,477 in North America. The quad field places it at #607.
How many players are on Naval Deep Sea 1 right now?
The current tally at Naval Deep Sea 1: 0 players across 120 slots. Averaging 0 players across seven days, it topped out at 1. The busiest stretch of the last 48 hours came at 14:00 UTC, averaging 0 players.
Server facts
Is Naval Deep Sea 1 online, and how reliable is it?
As of now, Naval Deep Sea 1 is online. About 6 days 23 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does Naval Deep Sea 1 run smoothly?
The 48-hour average was 5 server fps, with a low of 5. The world carried as many as 129,712 entities, including buildings and deployables. The highest memory usage was 4,856 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Naval Deep Sea 1 located?
Naval Deep Sea 1 uses its NA tag to list itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 104.129.132.19:28109.
Which Rust version is Naval Deep Sea 1 on?
On Linux, Naval Deep Sea 1 runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on Naval Deep Sea 1 when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 8 hours after it began.
What is the wipe schedule on Naval Deep Sea 1?
Wipes on Naval Deep Sea 1 come once a month, alongside the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 24 days 19 hours is when the present world was made. The tags hold a monthly wipe schedule.
Map and rules
Which map does Naval Deep Sea 1 run?
Generated by the game with seed 1017058979, the map on Naval Deep Sea 1 is procedural and 4,800 in size. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Procedural.
What are the rules and settings on Naval Deep Sea 1?
No gather rate appears in the name of Naval Deep Sea 1. The cap on groups is 4 players (quad). the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Naval Deep Sea 1?
Enter client.connect 104.129.132.19:28109 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.