Jitters Test Server
Online NA 104.129.132.227:30015 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 10:20 UTC, in 5d 15h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC15d ago | 1 | – | running | 0 |
| Thu 8 Oct, 10:56 UTC21d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 22:46 UTC28d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Sun 27 Sep, 23:42 UTC31d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 17:39 UTC32d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 20:43 UTC32d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 12:51 UTC34d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 16:28 UTC35d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 09:50 UTC35d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 00:14 UTC35d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 21:05 UTC36d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 11:26 UTC37d ago | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Jitters Test Server?
These Rust Pop Watch lists include Jitters Test Server: Modded Rust servers, live, Rust PvE servers, ranked by who's hot and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on Jitters Test Server mean?
The game's server browser picks up these tags from Jitters Test Server: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs169621 (Build): It's on game build 169621; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^w (Weekly): Wipes happen every week; ^p (PvE): Here the world is the threat, and players don't fight each other; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins; NA (North America): In the server browser it sits under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Jitters Test Server rank against other Rust servers?
For the last seven days of player hours, Jitters Test Server sits at #8,158, inside the top 37% of ranked servers and at #1,178 in North America.
How many players are on Jitters Test Server right now?
0 players are on Jitters Test Server at the moment, out of 10 slots. Averaging 0 players across seven days, it topped out at 2.
About the server
Is Jitters Test Server online, and how reliable is it?
Jitters Test Server is live at the moment. The uptime figure suggests it restarted roughly 11 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. It came to Rust Pop Watch's attention on 13 September 2026.
Does Jitters Test Server run smoothly?
Average server fps for the last 48 hours was 60, and it never went below 58. At its peak it held 93,000 entities: buildings, deployables and all the rest. Memory use peaked at 2,624 MB. Players feel lag when fps drops and the entity count climbs.
Where is Jitters Test Server located?
Jitters Test Server uses its NA tag to list itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 104.129.132.227:30015.
Which Rust version is Jitters Test Server on?
On Linux, Jitters Test Server runs Rust network protocol 2635 and build 169621. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on Jitters Test Server when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest. The crowd on the latest wipe topped out 23 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 2.5.
What is the wipe schedule on Jitters Test Server?
The prediction follows its tag, since too few of Jitters Test Server's wipes are on record to confirm the schedule. Wednesday 4 November at 10:20 UTC is the date its next wipe is due. 15 days 8 hours is when the present world was made. The tags say wipes happen every week.
Map and rules
Which map does Jitters Test Server run?
A procedural map of 3,500 with seed 2244 is what Jitters Test Server runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Jitters Test Server?
No gather rate appears in the name of Jitters Test Server. Groups go up to 8 players, which is the default. no fighting other players: that is the pve mode. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join Jitters Test Server?
Enter client.connect 104.129.132.227:30015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.