Atlas - 2x Quad Development (Staging)
Offline 104.129.132.27:28070 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Atlas - 2x Quad Development (Staging)?
You'll find Atlas - 2x Quad Development (Staging) on the following Rust Pop Watch lists: 2x Rust servers, live and Modded Rust servers, live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
What do the server tags on Atlas - 2x Quad Development (Staging) mean?
For the server browser, Atlas - 2x Quad Development (Staging) lists these tags: gmvanilla (Game mode): Survival in vanilla form; mp400 (Max players): There are 400 slots; ts4 (Group limit): Each team is capped at 4; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166257 (Build): Game build: 166257; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Atlas - 2x Quad Development (Staging) rank against other Rust servers?
Player hours over the last week rank Atlas - 2x Quad Development (Staging) at #16,275, within the top 69% of ranked servers. Within the quad category, it sits at #643.
How many players are on Atlas - 2x Quad Development (Staging) right now?
Offline now, Atlas - 2x Quad Development (Staging) was last spotted 27 days 17 hours ago.
Server facts
Is Atlas - 2x Quad Development (Staging) online, and how reliable is it?
The server Atlas - 2x Quad Development (Staging) is not online now; 27 days 17 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 29 September 2026.
Where is Atlas - 2x Quad Development (Staging) located?
No region is published by Atlas - 2x Quad Development (Staging). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 104.129.132.27:28070.
Which Rust version is Atlas - 2x Quad Development (Staging) on?
On Linux, Atlas - 2x Quad Development (Staging) runs Rust network protocol 2634 and build 166257. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Atlas - 2x Quad Development (Staging)?
Atlas - 2x Quad Development (Staging)'s rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 29 days 17 hours.
Map and rules
Which map does Atlas - 2x Quad Development (Staging) run?
The procedural map on Atlas - 2x Quad Development (Staging) measures 3,850 and comes from the game with seed 72357419. Look at it on RustMaps from this page: the same size and seed always make the same map. Billy Joe's Custom Map is how the map name reads.
What are the rules and settings on Atlas - 2x Quad Development (Staging)?
Going by its name, Atlas - 2x Quad Development (Staging) runs 2x gather. The cap on groups is 4 players (quad). gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Vanilla is what it calls itself: facepunch's game, unchanged: no modified rates, kits or rules. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Atlas - 2x Quad Development (Staging)?
The console method: start Rust, press F1, and type client.connect 104.129.132.27:28070. Launch Rust on this page is another way, opening Rust via Steam and connecting.