US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC15d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC31d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include US | 2x |DEVELOPEMENT|?
You'll find US | 2x |DEVELOPEMENT| on the following Rust Pop Watch lists: 2x Rust servers, live, Modded Rust servers, live and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
What do the server tags on US | 2x |DEVELOPEMENT| mean?
The game's server browser picks up these tags from US | 2x |DEVELOPEMENT|: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does US | 2x |DEVELOPEMENT| rank against other Rust servers?
Player hours over the last week rank US | 2x |DEVELOPEMENT| at #9,656, within the top 43% of ranked servers.
How many players are on US | 2x |DEVELOPEMENT| right now?
0 players are on US | 2x |DEVELOPEMENT| at the moment, out of 100 slots. Peak for the week was 2, against an average of 0 players.
Server facts
Is US | 2x |DEVELOPEMENT| online, and how reliable is it?
As of now, US | 2x |DEVELOPEMENT| is online. The uptime figure suggests it restarted roughly 3 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. Rust Pop Watch's first record of it is 27 September 2026.
Does US | 2x |DEVELOPEMENT| run smoothly?
The 48-hour average was 25 server fps, with a low of 25. The world carried as many as 74,234 entities, including buildings and deployables. Up to 2,014 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is US | 2x |DEVELOPEMENT| located?
Its name points to North America, although US | 2x |DEVELOPEMENT| publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 104.143.2.118:29015.
Which Rust version is US | 2x |DEVELOPEMENT| on?
Rust network protocol 2635 and build 168909 is the version US | 2x |DEVELOPEMENT| runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on US | 2x |DEVELOPEMENT| when wipe day comes around?
The average busiest crowd over recent wipes was 2 players. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. If it did not hold, half the peak was gone by day 2.
What is the wipe schedule on US | 2x |DEVELOPEMENT|?
The record of US | 2x |DEVELOPEMENT|'s wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 15 days 23 hours.
Rules and settings
Which map does US | 2x |DEVELOPEMENT| run?
A procedural map of 3,750 with seed 33333 is what US | 2x |DEVELOPEMENT| runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map. SCRAPLAND.GG is how the map name reads.
What are the rules and settings on US | 2x |DEVELOPEMENT|?
Going by its name, US | 2x |DEVELOPEMENT| runs 2x gather. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join US | 2x |DEVELOPEMENT|?
The console method: start Rust, press F1, and type client.connect 104.143.2.118:29015. Launch Rust on this page is another way, opening Rust via Steam and connecting.