Naval Deep Sea / Power Trip
Online NA 104.238.229.68:29015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers, top 68% in NA, and #500 of the quad servers (top 60%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:49 UTC24d ago | 0 | – | running | 0 |
| Sun 4 Oct, 04:57 UTC25d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Naval Deep Sea / Power Trip?
You'll find Naval Deep Sea / Power Trip on the following Rust Pop Watch lists: Modded Rust servers, live and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
What do the server tags on Naval Deep Sea / Power Trip mean?
These are the tags Naval Deep Sea / Power Trip publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): There are 100 slots; ts4 (Group limit): Each team is capped at 4; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it sits under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Naval Deep Sea / Power Trip rank against other Rust servers?
For the last seven days of player hours, Naval Deep Sea / Power Trip sits at #9,989, inside the top 45% of ranked servers and at #1,273 in North America. Within the quad category, it sits at #500.
How many players are on Naval Deep Sea / Power Trip right now?
0 players are on Naval Deep Sea / Power Trip at the moment, out of 100 slots. Averaging 0 players across seven days, it topped out at 1. Look at 15:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server details
Is Naval Deep Sea / Power Trip online, and how reliable is it?
Naval Deep Sea / Power Trip is live at the moment. The uptime figure suggests it restarted roughly 3 days 13 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Does Naval Deep Sea / Power Trip run smoothly?
Its server fps over the last 48 hours averaged 6, with 5 as the lowest. Entities reached a maximum of 136,274: buildings, deployables and everything else. The highest memory usage was 4,398 MB. Players feel lag when fps drops and the entity count climbs.
Where is Naval Deep Sea / Power Trip located?
With its NA tag, Naval Deep Sea / Power Trip lists itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 104.238.229.68:29015.
Which Rust version is Naval Deep Sea / Power Trip on?
Rust network protocol 2635 and build 168909 is the version Naval Deep Sea / Power Trip runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on Naval Deep Sea / Power Trip when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Naval Deep Sea / Power Trip?
Once a month is the whole wipe story for Naval Deep Sea / Power Trip, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 24 days 13 hours is when the present world was made. Its tags commit to wipes each month.
Map and rules
Which map does Naval Deep Sea / Power Trip run?
The procedural map on Naval Deep Sea / Power Trip measures 4,800 and comes from the game with seed 1425121626. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is Procedural.
What are the rules and settings on Naval Deep Sea / Power Trip?
The name of Naval Deep Sea / Power Trip says nothing about gather rate. quad is the group rule, capping teams at 4 players. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Naval Deep Sea / Power Trip?
The console method: start Rust, press F1, and type client.connect 104.238.229.68:29015. Launch Rust on this page is another way, opening Rust via Steam and connecting.