Live 36,787 players 11,611 servers online 75 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Staging Dev Server Off dutyoffline
Celebrity profile

Staging Dev Server

Offline 104.28.230.248:28015 checked 1d ago

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Vital stats

Players now 1/ 50 slots 2% full
7-day average1peak 1
Rank#7,663top 34%
Region–no continent published · group 8, the default
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeakWipe
00.250.50.75117:0018:00Wiped Tue 27 Oct, 17:06 UTCWIPE

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 days
usual gap
between real wipes
43%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 1
Thu 22 Oct, 05:27 UTC7d ago 1 – 5.5 days 0
Sun 18 Oct, 21:41 UTC10d ago 1 halved by day 1 3.3 days 1
Tue 13 Oct, 19:19 UTC15d ago 1 – 5.1 days 0
Mon 5 Oct, 11:06 UTC23d ago 1 halved by day 1 8.3 days 0
Sat 3 Oct, 20:51 UTC25d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC30d ago 0 – 4.9 days 0
Fri 25 Sep, 21:37 UTC33d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include Staging Dev Server?

You'll find Staging Dev Server on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Staging Dev Server mean?

For the server browser, Staging Dev Server lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs169353 (Build): It's on game build 169353; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does Staging Dev Server rank against other Rust servers?

Player hours over the last week rank Staging Dev Server at #7,663, within the top 34% of ranked servers.

How many players are on Staging Dev Server right now?

The last sighting of Staging Dev Server was 36 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 1. Look at 18:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.

Server details

Is Staging Dev Server online, and how reliable is it?

The server Staging Dev Server is not online now; 36 hours have passed since it was last seen. It was up 7% of the time over the last 7 full days, 11 of 168 hours in total. It came to Rust Pop Watch's attention on 19 September 2026.

Where is Staging Dev Server located?

No region is published by Staging Dev Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 104.28.230.248:28015.

Which Rust version is Staging Dev Server on?

Rust network protocol 2635 and build 169353 is the version Staging Dev Server runs on Windows. Steam updates your game so it matches the protocol needed to join.

Wipe times

What happens on Staging Dev Server when wipe day comes around?

Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 2 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 1.

What is the wipe schedule on Staging Dev Server?

No next wipe can be predicted for Staging Dev Server: its wipes happen at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 hours.

Rules and settings

What are the rules and settings on Staging Dev Server?

Nothing in the name tells you the gather rate on Staging Dev Server. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.

Join up

How do I join Staging Dev Server?

The console method: start Rust, press F1, and type client.connect 104.28.230.248:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp50
Max players Slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs169353
Build It's on game build 169353.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.