TroubleChute
Offline 104.28.232.40:28015 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:34 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include TroubleChute?
These Rust Pop Watch lists include TroubleChute: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
For the server browser, TroubleChute lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does TroubleChute rank against other Rust servers?
The last seven days of player hours place TroubleChute at #14,579, in the top 66% of all ranked servers.
How many players are on TroubleChute right now?
Offline now, TroubleChute was last spotted 4 days 10 hours ago. Averaging 0 players across seven days, it topped out at 1.
About the server
Is TroubleChute online, and how reliable is it?
The server TroubleChute is not online now; 4 days 10 hours have passed since it was last seen. The last 7 full days saw uptime of 2%, with 4 out of 168 hours online. It came to Rust Pop Watch's attention on 4 October 2026.
Where is TroubleChute located?
There is no region from TroubleChute. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 104.28.232.40:28015.
Which Rust version is TroubleChute on?
On Windows, TroubleChute runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on TroubleChute when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on TroubleChute?
The record of TroubleChute's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 23 days 21 hours.
The rules
Which map does TroubleChute run?
TroubleChute uses a procedural map, which the game generates.
What are the rules and settings on TroubleChute?
The name of TroubleChute says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Community is its listing in the server browser. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join TroubleChute?
Enter client.connect 104.28.232.40:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.