ipv4 test
Offline 104.28.24.176:28215 checked 35d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include ipv4 test?
These Rust Pop Watch lists include ipv4 test: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on ipv4 test mean?
These are the tags ipv4 test publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): It's on game build 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does ipv4 test rank against other Rust servers?
Player hours over the last week rank ipv4 test at #15,551, within the top 71% of ranked servers.
How many players are on ipv4 test right now?
ipv4 test went quiet 35 days 14 hours ago and is offline at the moment.
Server details
Is ipv4 test online, and how reliable is it?
Down at the moment: ipv4 test was last seen 35 days 14 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 23 September 2026.
Where is ipv4 test located?
No region is published by ipv4 test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 104.28.24.176:28215.
Which Rust version is ipv4 test on?
On Linux, ipv4 test runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on ipv4 test?
The record of ipv4 test's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 35 days 14 hours is when the present world was made.
Map and rules
Which map does ipv4 test run?
The map on ipv4 test is procedural, made by the game.
What are the rules and settings on ipv4 test?
No gather rate appears in the name of ipv4 test. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It appears under Community in the browser. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join ipv4 test?
Enter client.connect 104.28.24.176:28215 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.