My Local Testing Server
Offline 106.222.202.255:28015 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include My Local Testing Server?
These Rust Pop Watch lists include My Local Testing Server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on My Local Testing Server mean?
For the server browser, My Local Testing Server lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167584 (Build): It's on game build 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does My Local Testing Server rank against other Rust servers?
Player hours over the last week rank My Local Testing Server at #12,906, within the top 60% of ranked servers.
How many players are on My Local Testing Server right now?
Offline now, My Local Testing Server was last spotted 13 days 20 hours ago.
Server facts
Is My Local Testing Server online, and how reliable is it?
My Local Testing Server shows as offline, last spotted 13 days 20 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 15 October 2026.
Where is My Local Testing Server located?
No region is published by My Local Testing Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 106.222.202.255:28015.
Which Rust version is My Local Testing Server on?
On Windows, My Local Testing Server runs Rust network protocol 2634 and build 167584. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on My Local Testing Server?
Too few wipes are on record for My Local Testing Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 13 days 21 hours is when the present world was made.
The rules
Which map does My Local Testing Server run?
A procedural map is what My Local Testing Server runs, generated by the game.
What are the rules and settings on My Local Testing Server?
The name of My Local Testing Server says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser lists it under Community. The VAC anti-cheat from Valve is off.
Join up
How do I join My Local Testing Server?
The console method: start Rust, press F1, and type client.connect 106.222.202.255:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.