Private Practice Friends
Offline 106.73.62.102:28015 checked 43d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Private Practice Friends?
These Rust Pop Watch lists include Private Practice Friends: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Private Practice Friends mean?
The game's server browser picks up these tags from Private Practice Friends: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp0 (Max players): There are 0 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163493 (Build): It's on game build 163493; ptsw (Networking): This server uses 'sw' as its network layer; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Private Practice Friends rank against other Rust servers?
A seven-day player-hours placing of #13,340 puts Private Practice Friends in the top – of all ranked servers.
How many players are on Private Practice Friends right now?
The last sighting of Private Practice Friends was 43 days 15 hours ago, and it is offline now.
Server facts
Is Private Practice Friends online, and how reliable is it?
The server Private Practice Friends is not online now; 43 days 15 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 15 September 2026.
Where is Private Practice Friends located?
There is no region from Private Practice Friends. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 106.73.62.102:28015.
Which Rust version is Private Practice Friends on?
Rust network protocol 2633 and build 163493 is the version Private Practice Friends runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Private Practice Friends?
The record of Private Practice Friends's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 49 days 6 hours is when the present world was made.
The rules
Which map does Private Practice Friends run?
The map on Private Practice Friends is procedural, made by the game.
What are the rules and settings on Private Practice Friends?
No gather rate appears in the name of Private Practice Friends. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Private Practice Friends?
The console method: start Rust, press F1, and type client.connect 106.73.62.102:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.