My Server Name
Offline 109.239.220.25:28015 checked 6h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include My Server Name?
These Rust Pop Watch lists include My Server Name: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on My Server Name mean?
These are the tags My Server Name publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp500 (Max players): It has 500 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does My Server Name rank against other Rust servers?
A seven-day player-hours placing of #5,793 puts My Server Name in the top 26% of all ranked servers.
How many players are on My Server Name right now?
My Server Name went quiet 6 hours ago and is offline at the moment. Peak for the week was 1, against an average of 1 players. The busiest stretch of the last 48 hours came at 17:00 UTC, averaging 1 players.
Server details
Is My Server Name online, and how reliable is it?
Down at the moment: My Server Name was last seen 6 hours ago. Out of 72 hours in the last 3 full days, it was online for 24, a 33% uptime. Rust Pop Watch's first record of it is 24 October 2026.
Where is My Server Name located?
No region is published by My Server Name. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 109.239.220.25:28015.
Which Rust version is My Server Name on?
Rust network protocol 2635 and build 168909 is the version My Server Name runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on My Server Name?
Too few wipes are on record for My Server Name to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 13 hours.
Rules and settings
Which map does My Server Name run?
My Server Name uses a procedural map, which the game generates.
What are the rules and settings on My Server Name?
No gather rate appears in the name of My Server Name. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join My Server Name?
The console method: start Rust, press F1, and type client.connect 109.239.220.25:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.