LocalTest
Offline 109.248.47.65:28015 checked 6d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include LocalTest?
These are the Rust Pop Watch lists that include LocalTest: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on LocalTest mean?
The game's server browser picks up these tags from LocalTest: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): There are 5 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does LocalTest rank against other Rust servers?
A seven-day player-hours placing of #15,339 puts LocalTest in the top 69% of all ranked servers.
How many players are on LocalTest right now?
Offline now, LocalTest was last spotted 6 days 4 hours ago. It has averaged 0 players over the last seven days.
Server details
Is LocalTest online, and how reliable is it?
Down at the moment: LocalTest was last seen 6 days 4 hours ago. Out of 120 hours in the last 5 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 22 October 2026.
Where is LocalTest located?
No region is published by LocalTest. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 109.248.47.65:28015.
Which Rust version is LocalTest on?
On Windows, LocalTest runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on LocalTest?
LocalTest's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 10 hours.
The rules
Which map does LocalTest run?
A procedural map is what LocalTest runs, generated by the game.
What are the rules and settings on LocalTest?
No gather rate appears in the name of LocalTest. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join LocalTest?
Enter client.connect 109.248.47.65:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.