Metro Jump Test (local)
Offline 109.41.179.12:28025 checked 18d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Metro Jump Test (local)?
You'll find Metro Jump Test (local) on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Metro Jump Test (local) mean?
For the server browser, Metro Jump Test (local) lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): There are 4 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): It's on game build 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Metro Jump Test (local) rank against other Rust servers?
A seven-day player-hours placing of #15,863 puts Metro Jump Test (local) in the top 72% of all ranked servers.
How many players are on Metro Jump Test (local) right now?
Offline now, Metro Jump Test (local) was last spotted 18 days 16 hours ago.
Server details
Is Metro Jump Test (local) online, and how reliable is it?
Metro Jump Test (local) shows as offline, last spotted 18 days 16 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 10 October 2026.
Where is Metro Jump Test (local) located?
There is no region from Metro Jump Test (local). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 109.41.179.12:28025.
Which Rust version is Metro Jump Test (local) on?
On Windows, Metro Jump Test (local) runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Metro Jump Test (local)?
The record of Metro Jump Test (local)'s wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 18 days 20 hours is when the present world was made.
Rules and settings
What are the rules and settings on Metro Jump Test (local)?
Nothing in the name tells you the gather rate on Metro Jump Test (local). Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join Metro Jump Test (local)?
Enter client.connect 109.41.179.12:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.