Local_Offline_Server
Offline 110.53.234.183:28015 checked 44d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Local_Offline_Server?
These Rust Pop Watch lists include Local_Offline_Server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local_Offline_Server mean?
These are the tags Local_Offline_Server publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): There are 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): It's on game build 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Local_Offline_Server rank against other Rust servers?
The last seven days of player hours place Local_Offline_Server at #15,025, in the top – of all ranked servers.
How many players are on Local_Offline_Server right now?
Local_Offline_Server went quiet 44 days 11 hours ago and is offline at the moment.
Server facts
Is Local_Offline_Server online, and how reliable is it?
Down at the moment: Local_Offline_Server was last seen 44 days 11 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 14 September 2026.
Where is Local_Offline_Server located?
No region is published by Local_Offline_Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 110.53.234.183:28015.
Which Rust version is Local_Offline_Server on?
Rust network protocol 2633 and build 163794 is the version Local_Offline_Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Local_Offline_Server?
The record of Local_Offline_Server's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 44 days 20 hours.
The rules
Which map does Local_Offline_Server run?
The map on Local_Offline_Server is procedural, made by the game.
What are the rules and settings on Local_Offline_Server?
The name of Local_Offline_Server says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is off.
Join up
How do I join Local_Offline_Server?
Enter client.connect 110.53.234.183:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.