TestServer
Offline 114.225.154.59:10241 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include TestServer?
You'll find TestServer on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on TestServer mean?
For the server browser, TestServer lists these tags: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slots: 100; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167231 (Build): The game build is 167231; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does TestServer rank against other Rust servers?
A seven-day player-hours placing of #15,271 puts TestServer in the top 70% of all ranked servers. The quad field places it at #629.
How many players are on TestServer right now?
The last sighting of TestServer was 10 days 12 hours ago, and it is offline now.
Server facts
Is TestServer online, and how reliable is it?
TestServer shows as offline, last spotted 10 days 12 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 18 October 2026.
Where is TestServer located?
No region is published by TestServer. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 114.225.154.59:10241.
Which Rust version is TestServer on?
On Windows, TestServer runs Rust network protocol 2634 and build 167231. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on TestServer?
TestServer's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 26 days 22 hours is when the present world was made.
Map and rules
What are the rules and settings on TestServer?
The name of TestServer says nothing about gather rate. quad is the group rule, capping teams at 4 players. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join TestServer?
The console method: start Rust, press F1, and type client.connect 114.225.154.59:10241. Launch Rust on this page is another way, opening Rust via Steam and connecting.