DMA Testing Local
Offline 116.91.213.136:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include DMA Testing Local?
You'll find DMA Testing Local on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on DMA Testing Local mean?
These are the tags DMA Testing Local publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does DMA Testing Local rank against other Rust servers?
A seven-day player-hours placing of #14,310 puts DMA Testing Local in the top 65% of all ranked servers.
How many players are on DMA Testing Local right now?
Offline now, DMA Testing Local was last spotted 5 days 10 hours ago. Peak for the week was 1, against an average of 0 players.
About the server
Is DMA Testing Local online, and how reliable is it?
DMA Testing Local shows as offline, last spotted 5 days 10 hours ago. It was up 0% of the time over the last 4 full days, 0 of 96 hours in total. The first time Rust Pop Watch saw it was 23 October 2026.
Where is DMA Testing Local located?
There is no region from DMA Testing Local. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 116.91.213.136:28015.
Which Rust version is DMA Testing Local on?
On Windows, DMA Testing Local runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on DMA Testing Local?
The record of DMA Testing Local's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 5 days 10 hours.
Rules and settings
Which map does DMA Testing Local run?
DMA Testing Local uses a procedural map, which the game generates.
What are the rules and settings on DMA Testing Local?
No gather rate appears in the name of DMA Testing Local. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser lists it under Community. The VAC anti-cheat from Valve is off.
Getting in
How do I join DMA Testing Local?
Enter client.connect 116.91.213.136:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.