DMA Testing Local
Offline 116.91.213.136:28015 checked 6d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include DMA Testing Local?
These Rust Pop Watch lists include DMA Testing Local: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on DMA Testing Local mean?
For the server browser, DMA Testing Local lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does DMA Testing Local rank against other Rust servers?
Player hours over the last week rank DMA Testing Local at #15,262, within the top 69% of ranked servers.
How many players are on DMA Testing Local right now?
Offline now, DMA Testing Local was last spotted 6 days 14 hours ago. The seven-day average sits at 0 players.
Server facts
Is DMA Testing Local online, and how reliable is it?
The server DMA Testing Local is not online now; 6 days 14 hours have passed since it was last seen. Out of 144 hours in the last 6 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 23 October 2026.
Where is DMA Testing Local located?
There is no region from DMA Testing Local. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 116.91.213.136:28015.
Which Rust version is DMA Testing Local on?
Rust network protocol 2635 and build 168909 is the version DMA Testing Local runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on DMA Testing Local?
Too few wipes are on record for DMA Testing Local to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 14 hours.
Map and rules
Which map does DMA Testing Local run?
DMA Testing Local uses a procedural map, which the game generates.
What are the rules and settings on DMA Testing Local?
The name of DMA Testing Local says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join DMA Testing Local?
Enter client.connect 116.91.213.136:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.