VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP
Online EA 118.104.165.193:28015 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers, top 30% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 41, 44 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:10 UTC FW28d ago | 41 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
You'll find VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP on the following Rust Pop Watch lists: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP mean?
These are the tags VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): Here the world is the threat, and players don't fight each other; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): The server browser lists it under East Asia. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP rank against other Rust servers?
For the last seven days of player hours, VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP sits at #1,672, inside the top 8% of ranked servers and at #164 in Asia.
How many players are on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP right now?
VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP is holding 2 players, with 50 slots in total. Averaging 3 players across seven days, it topped out at 11. Look at 13:00 UTC: that was the busiest point of the last 48 hours, at 8 players on average.
Server facts
Is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP online, and how reliable is it?
VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP is live at the moment. About 2 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 143, a 85% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP run smoothly?
Its server fps over the last 48 hours averaged 89, with 62 as the lowest. Entities reached a maximum of 216,885: buildings, deployables and everything else. The highest memory usage was 7,212 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP located?
With its EA tag, VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP lists itself in Asia. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 118.104.165.193:28015.
Which Rust version is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP on?
Rust network protocol 2635 and build 168909 is the version VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP when wipe day comes around?
Across its recent wipes, the busiest point averaged 41 players. The latest wipe's crowd was busiest 44 hours after it began.
What is the wipe schedule on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
Once a month is the whole wipe story for VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 28 days. The tags hold a monthly wipe schedule.
Map and rules
Which map does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP run?
The procedural map on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP measures 4,500 and comes from the game with seed 597347015. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
Nothing in the name tells you the gather rate on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP. Eight players per group: that is the game's default. It runs pve, no fighting other players. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. It labels itself vanilla, with this meaning: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
The console method: start Rust, press F1, and type client.connect 118.104.165.193:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://www.vividus.online/.
