maptest
Offline 119.252.202.62:28950 checked 20d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 15:58 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include maptest?
These are the Rust Pop Watch lists that include maptest: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on maptest mean?
The game's server browser picks up these tags from maptest: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp500 (Max players): There are 500 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does maptest rank against other Rust servers?
The last seven days of player hours place maptest at #15,836, in the top 72% of all ranked servers.
How many players are on maptest right now?
Offline now, maptest was last spotted 20 days 19 hours ago.
Server details
Is maptest online, and how reliable is it?
maptest shows as offline, last spotted 20 days 19 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 8 October 2026.
Where is maptest located?
No region is published by maptest. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 119.252.202.62:28950.
Which Rust version is maptest on?
Rust network protocol 2634 and build 167058 is the version maptest runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on maptest when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on maptest?
maptest's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 20 hours.
The rules
What are the rules and settings on maptest?
The name of maptest says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Community is its listing in the server browser. The VAC anti-cheat from Valve is off.
Join up
How do I join maptest?
Enter client.connect 119.252.202.62:28950 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.