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Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Curfew | South Africa 10x PVP/PVE Onlineright now
Celebrity profile

Curfew | South Africa 10x PVP/PVE

Online 129.232.216.154:28015 checked 10m ago

10x biweekly wipes moddedoxide
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Vital stats

Players now 0/ 40 slots 0% full steadyagainst this time yesterday
7-day average0peak 3
Rank#5,415top 24%
Region–no continent published · group 8, the default
Last wipe12d agobiweekly schedule
Next wipe1d 14hThu 29 Oct, 18:59 UTC
The rise

Players

AveragePeak
00.511.5205:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:59 UTC, in 1d 14h. Its biweekly schedule tag · low confidence

13 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 5

Coming wipes

1d 14hThu 29 Oct, 18:59 UTC
8d 14hThu 5 Nov, 19:00 UTCFW
15d 14hThu 12 Nov, 18:59 UTC
29d 14hThu 26 Nov, 18:59 UTC
36d 14hThu 3 Dec, 19:00 UTCFW
43d 14hThu 10 Dec, 18:59 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC12d ago 6 – running 0
Thu 1 Oct, 17:59 UTC FW26d ago 3 halved by day 5 14 days 1
Sat 19 Sep, 18:33 UTC38d ago 3 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Curfew | South Africa 10x PVP/PVE?

These are the Rust Pop Watch lists that include Curfew | South Africa 10x PVP/PVE: 10x Rust servers, who's hot and Modded Rust servers, live. It appears under these filters on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

What do the server tags on Curfew | South Africa 10x PVP/PVE mean?

These are the tags Curfew | South Africa 10x PVP/PVE publishes for the browser: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): There are 40 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^b (Biweekly): The server wipes every fortnight; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

The players

How does Curfew | South Africa 10x PVP/PVE rank against other Rust servers?

The last seven days of player hours place Curfew | South Africa 10x PVP/PVE at #5,415, in the top 24% of all ranked servers.

How many players are on Curfew | South Africa 10x PVP/PVE right now?

Curfew | South Africa 10x PVP/PVE is holding 0 players, with 40 slots in total. Peak for the week was 3, against an average of 0 players. Look at 17:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.

About the server

Is Curfew | South Africa 10x PVP/PVE online, and how reliable is it?

Curfew | South Africa 10x PVP/PVE is live at the moment. About 23 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. The first time Rust Pop Watch saw it was 13 September 2026.

Does Curfew | South Africa 10x PVP/PVE run smoothly?

The 48-hour average was 87 server fps, with a low of 60. At its peak it held 79,322 entities: buildings, deployables and all the rest. The highest memory usage was 2,801 MB. What players experience as lag comes from low fps and a rising entity count.

Where is Curfew | South Africa 10x PVP/PVE located?

No region tag comes from Curfew | South Africa 10x PVP/PVE, but its name points to Africa. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 129.232.216.154:28015.

Which Rust version is Curfew | South Africa 10x PVP/PVE on?

On Linux, Curfew | South Africa 10x PVP/PVE runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

What happens on Curfew | South Africa 10x PVP/PVE when wipe day comes around?

Across its recent wipes, the busiest point averaged 4 players. The latest wipe's crowd was busiest 37 hours after it began. Its recent wipes kept the crowd above half the peak until the next one 50% of the time. The crowd fell under half by day 5 whenever it did not hold.

What is the wipe schedule on Curfew | South Africa 10x PVP/PVE?

Its tag sets the prediction, because Curfew | South Africa 10x PVP/PVE's recorded wipes are too few to confirm the schedule. Come Thursday 29 October at 18:59 UTC, the next wipe is expected. 12 days 9 hours is when the present world was made. Its tags set out a wipe schedule of one wipe every two weeks.

The rules

Which map does Curfew | South Africa 10x PVP/PVE run?

The procedural map on Curfew | South Africa 10x PVP/PVE measures 3,500 and comes from the game with seed 1005898274. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on Curfew | South Africa 10x PVP/PVE?

Going by its name, Curfew | South Africa 10x PVP/PVE runs 10x gather. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join Curfew | South Africa 10x PVP/PVE?

Enter client.connect 129.232.216.154:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players There are 40 slots.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Wipe schedule

^b
Biweekly The server wipes every fortnight.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.