localtest
Offline 13.143.232.106:28015 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include localtest?
These are the Rust Pop Watch lists that include localtest: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on localtest mean?
The game's server browser picks up these tags from localtest: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): There are 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does localtest rank against other Rust servers?
Player hours over the last week rank localtest at #15,318, within the top 69% of ranked servers.
How many players are on localtest right now?
localtest went quiet 4 days 17 hours ago and is offline at the moment. It has averaged 0 players over the last seven days.
Server details
Is localtest online, and how reliable is it?
localtest shows as offline, last spotted 4 days 17 hours ago. Out of 96 hours in the last 4 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 24 October 2026.
Where is localtest located?
No region is published by localtest. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 13.143.232.106:28015.
Which Rust version is localtest on?
Rust network protocol 2634 and build 167398 is the version localtest runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on localtest?
Too few wipes are on record for localtest to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 18 days 6 hours is when the present world was made.
The rules
Which map does localtest run?
The map on localtest is procedural, made by the game.
What are the rules and settings on localtest?
The name of localtest says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser lists it under Community. The VAC anti-cheat from Valve is off.
How to join
How do I join localtest?
The console method: start Rust, press F1, and type client.connect 13.143.232.106:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.