Local Test
Online 131.72.253.204:28015 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Local Test?
These Rust Pop Watch lists include Local Test: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Local Test mean?
For the server browser, Local Test lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Local Test rank against other Rust servers?
A seven-day player-hours placing of #6,332 puts Local Test in the top 28% of all ranked servers.
How many players are on Local Test right now?
The current tally at Local Test: 1 players across 10 slots. Peak for the week was 1, against an average of 1 players. Over the last 48 hours, the fullest hour was 21:00 UTC, averaging 1 players.
Server details
Is Local Test online, and how reliable is it?
Right now, Local Test is up and running. Out of 48 hours in the last 2 full days, it was online for 18, a 38% uptime. It came to Rust Pop Watch's attention on 25 October 2026.
Where is Local Test located?
There is no region from Local Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 131.72.253.204:28015.
Which Rust version is Local Test on?
On Windows, Local Test runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Local Test?
Local Test's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 14 hours.
The rules
Which map does Local Test run?
Local Test uses a procedural map, which the game generates.
What are the rules and settings on Local Test?
No gather rate appears in the name of Local Test. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser lists it under Community. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join Local Test?
The console method: start Rust, press F1, and type client.connect 131.72.253.204:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.