==RUST_SERVER_NAME==
Offline 133.88.121.224:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include ==RUST_SERVER_NAME==?
These are the Rust Pop Watch lists that include ==RUST_SERVER_NAME==: Community servers, by the numbers and Rust PvE servers, ranked by who's hot. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on ==RUST_SERVER_NAME== mean?
For the server browser, ==RUST_SERVER_NAME== lists these tags: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166586 (Build): It's on game build 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^p (PvE): Here the world is the threat, and players don't fight each other. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does ==RUST_SERVER_NAME== rank against other Rust servers?
Player hours over the last week rank ==RUST_SERVER_NAME== at #15,895, within the top 70% of ranked servers.
How many players are on ==RUST_SERVER_NAME== right now?
Offline now, ==RUST_SERVER_NAME== was last spotted 26 days 19 hours ago.
About the server
Is ==RUST_SERVER_NAME== online, and how reliable is it?
Down at the moment: ==RUST_SERVER_NAME== was last seen 26 days 19 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 2 October 2026.
Where is ==RUST_SERVER_NAME== located?
There is no region from ==RUST_SERVER_NAME==. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 133.88.121.224:28015.
Which Rust version is ==RUST_SERVER_NAME== on?
On Linux, ==RUST_SERVER_NAME== runs Rust network protocol 2634 and build 166586. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on ==RUST_SERVER_NAME==?
==RUST_SERVER_NAME=='s rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 26 days 20 hours.
Rules and settings
Which map does ==RUST_SERVER_NAME== run?
The procedural map on ==RUST_SERVER_NAME== measures 3,500 and comes from the game with seed 580500824. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on ==RUST_SERVER_NAME==?
Nothing in the name tells you the gather rate on ==RUST_SERVER_NAME==. The group limit is 8 players, the game's default. no fighting other players: that is the pve mode. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join ==RUST_SERVER_NAME==?
Enter client.connect 133.88.121.224:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.