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Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published MobWars Test | Dev Server Onlineright now
Celebrity profile · EU

MobWars Test | Dev Server

Online EU 134.255.255.19:28042 checked 8m ago

biweekly wipes moddedoxidepve
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Vital stats

Players now 0/ 10 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#13,582top 61% · #2454 in EU
RegionEUEU · group 8, the default
Last wipe18d agobiweekly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

1.1 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

7d 20hThu 5 Nov, 19:00 UTCFW
9d 16hSat 7 Nov, 14:40 UTC
23d 16hSat 21 Nov, 14:40 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
37d 16hSat 5 Dec, 14:40 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC18d ago 2 – running 1
Sat 10 Oct, 08:20 UTC18d ago 2 – 0.3 days 0
Fri 9 Oct, 15:49 UTC19d ago 2 – 0.7 days 0
Sat 3 Oct, 10:17 UTC25d ago 2 halved by day 2 6.2 days 0
Wed 30 Sep, 19:08 UTC28d ago 2 – 2.6 days 2
Tue 29 Sep, 17:16 UTC29d ago 2 – 1.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include MobWars Test | Dev Server?

You'll find MobWars Test | Dev Server on the following Rust Pop Watch lists: European Rust servers, live, Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on MobWars Test | Dev Server mean?

The game's server browser picks up these tags from MobWars Test | Dev Server: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^b (Biweekly): The server wipes every fortnight; ^p (PvE): Here the world is the threat, and players don't fight each other; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): Its place in the server browser is under Europe. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Population

How does MobWars Test | Dev Server rank against other Rust servers?

For the last seven days of player hours, MobWars Test | Dev Server sits at #13,582, inside the top 61% of ranked servers and at #2,454 in Europe.

How many players are on MobWars Test | Dev Server right now?

0 players are on MobWars Test | Dev Server at the moment, out of 10 slots. Averaging 0 players across seven days, it topped out at 1. Look at 16:00 UTC: that was the busiest point of the last 48 hours, at 0 players on average.

Server facts

Is MobWars Test | Dev Server online, and how reliable is it?

As of now, MobWars Test | Dev Server is online. The uptime figure suggests it restarted roughly 14 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. The first time Rust Pop Watch saw it was 18 September 2026.

Does MobWars Test | Dev Server run smoothly?

Average server fps for the last 48 hours was 183, and it never went below 121. Entities reached a maximum of 79,549: buildings, deployables and everything else. Up to 2,637 MB of memory was used. Players feel lag when fps drops and the entity count climbs.

Where is MobWars Test | Dev Server located?

MobWars Test | Dev Server uses its EU tag to list itself in Europe. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 134.255.255.19:28042.

Which Rust version is MobWars Test | Dev Server on?

On Linux, MobWars Test | Dev Server runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.

Wipe times

What happens on MobWars Test | Dev Server when wipe day comes around?

Across its recent wipes, the busiest point averaged 2 players. The latest wipe's crowd was busiest 0 hours after it began. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. If it did not hold, half the peak was gone by day 2.

What is the wipe schedule on MobWars Test | Dev Server?

Its tag sets the prediction, because MobWars Test | Dev Server's recorded wipes are too few to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 18 days 7 hours is when the present world was made. The tags list a fortnightly wipe schedule.

Rules and settings

Which map does MobWars Test | Dev Server run?

The procedural map on MobWars Test | Dev Server measures 3,500 and comes from the game with seed 1337. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on MobWars Test | Dev Server?

Nothing in the name tells you the gather rate on MobWars Test | Dev Server. Eight players per group: that is the game's default. It runs pve, no fighting other players. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join MobWars Test | Dev Server?

The console method: start Rust, press F1, and type client.connect 134.255.255.19:28042. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://discord.com/invite/PGVAcSnxF4.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left blank.

Wipe schedule

^b
Biweekly The server wipes every fortnight.

Gameplay

^p
PvE Here the world is the threat, and players don't fight each other.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.