Local Staging Test Server
Offline 135.136.22.169:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Local Staging Test Server?
These Rust Pop Watch lists include Local Staging Test Server: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Staging Test Server mean?
For the server browser, Local Staging Test Server lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp5 (Max players): There are 5 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166440 (Build): It's on game build 166440; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Local Staging Test Server rank against other Rust servers?
The last seven days of player hours place Local Staging Test Server at #15,260, in the top 64% of all ranked servers.
How many players are on Local Staging Test Server right now?
Offline now, Local Staging Test Server was last spotted 27 days 21 hours ago.
Server facts
Is Local Staging Test Server online, and how reliable is it?
Down at the moment: Local Staging Test Server was last seen 27 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 1 October 2026.
Where is Local Staging Test Server located?
No region is published by Local Staging Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 135.136.22.169:28015.
Which Rust version is Local Staging Test Server on?
Rust network protocol 2634 and build 166440 is the version Local Staging Test Server runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Local Staging Test Server?
The record of Local Staging Test Server's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 29 days 2 hours.
Rules and settings
What are the rules and settings on Local Staging Test Server?
No gather rate appears in the name of Local Staging Test Server. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join Local Staging Test Server?
The console method: start Rust, press F1, and type client.connect 135.136.22.169:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.