[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Online NA 135.148.136.218:28215 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:43 UTC7h ago | – | – | running | 1 |
| Fri 23 Oct, 09:06 UTC5d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Wed 21 Oct, 22:03 UTC7d ago | 4 | – | 1.5 days | 0 |
| Wed 21 Oct, 08:38 UTC7d ago | 4 | – | 0.6 days | 1 |
| Fri 16 Oct, 01:50 UTC13d ago | 1 | halved by day 3 | 5.3 days | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 2.3 days | 0 |
| Mon 12 Oct, 04:29 UTC17d ago | 2 | – | 1.6 days | 0 |
| Sun 11 Oct, 16:32 UTC17d ago | 2 | – | 0.5 days | 0 |
| Thu 8 Oct, 18:09 UTC20d ago | 1 | – | 2.9 days | 0 |
| Tue 6 Oct, 08:00 UTC22d ago | 1 | held half | 2.4 days | 0 |
| Sat 3 Oct, 03:05 UTC26d ago | 1 | held half | 3.2 days | 1 |
| Fri 2 Oct, 02:44 UTC27d ago | 1 | – | 1 days | 1 |
| Sun 27 Sep, 16:38 UTC31d ago | 2 | held half | 4.4 days | 0 |
| Sat 26 Sep, 23:03 UTC32d ago | 2 | – | 0.7 days | 0 |
| Tue 22 Sep, 08:56 UTC36d ago | 1 | halved by day 1 | 4.6 days | 1 |
| Tue 22 Sep, 02:47 UTC37d ago | 3 | – | 0.3 days | 0 |
| Mon 21 Sep, 16:17 UTC37d ago | 3 | – | 0.4 days | 0 |
| Mon 21 Sep, 04:24 UTC38d ago | 3 | – | 0.5 days | 1 |
| Sun 20 Sep, 09:39 UTC38d ago | 3 | – | 0.8 days | 0 |
| Sat 19 Sep, 10:07 UTC39d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
These are the Rust Pop Watch lists that include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers, live, Aim training servers, ranked by the crowd and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes mean?
These are the tags [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^e (Minigames): This server runs minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practice your aim and PvP here; the loot is given to you; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): Its place in the server browser is under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes rank against other Rust servers?
For the last seven days of player hours, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sits at #5,471, inside the top 25% of ranked servers and at #913 in North America.
How many players are on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes right now?
0 players are on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes at the moment, out of 100 slots. Averaging 0 players across seven days, it topped out at 4. Look at 02:00 UTC: that was the busiest point of the last 48 hours, at 4 players on average.
Server facts
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online, and how reliable is it?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is live at the moment. The uptime figure suggests it restarted roughly 2 hours ago. Out of 168 hours in the last 7 full days, it was online for 93, a 55% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run smoothly?
The 48-hour average was 109 server fps, with a low of 90. At its peak it held 1,419 entities: buildings, deployables and all the rest. Up to 1,557 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes located?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes uses its NA tag to list itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 135.148.136.218:28215.
Which Rust version is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes on?
Rust network protocol 2635 and build 168909 is the version [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes when wipe day comes around?
Across its recent wipes, the busiest point averaged 3 players. The crowd on the latest wipe topped out 30 hours in. Above half the peak until the next wipe: that happened in 0% of its recent wipes. The crowd fell under half by day 2.5 whenever it did not hold.
What is the wipe schedule on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
No next wipe can be predicted for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: its wipes happen at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 4 hours.
The rules
Which map does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run?
A procedural map of 3,000 with seed 1337 is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map. The map name, as written, is Custom Map.
What are the rules and settings on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes says nothing about gather rate. Groups go up to 8 players, which is the default. minigames & battle royale is the game mode, parkour, battle royale, Bedwars and arenas. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Getting in
How do I join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The console method: start Rust, press F1, and type client.connect 135.148.136.218:28215. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://ISL.GG.
