ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include ThievingRaccoonTest?
These Rust Pop Watch lists include ThievingRaccoonTest: Modded Rust servers, live, Rust PvE servers, ranked by who's hot and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on ThievingRaccoonTest mean?
For the server browser, ThievingRaccoonTest lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world supplies the danger; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): Its place in the server browser is under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does ThievingRaccoonTest rank against other Rust servers?
ThievingRaccoonTest takes #15,269 on seven-day player hours, a top 69% spot overall and #1,496 across North America.
How many players are on ThievingRaccoonTest right now?
ThievingRaccoonTest is holding 0 players, with 100 slots in total. Across the past week it drew an average of 0 players.
Server facts
Is ThievingRaccoonTest online, and how reliable is it?
ThievingRaccoonTest is live at the moment. The uptime figure suggests it restarted roughly 45 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Does ThievingRaccoonTest run smoothly?
Average server fps for the last 48 hours was 232, and it never went below 212. Entities reached a maximum of 54,776: buildings, deployables and everything else. The highest memory usage was 7,529 MB. Players feel lag when fps drops and the entity count climbs.
Where is ThievingRaccoonTest located?
In North America, ThievingRaccoonTest lists itself with its NA tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 135.148.137.170:60400.
Which Rust version is ThievingRaccoonTest on?
Rust network protocol 2635 and build 168909 is the version ThievingRaccoonTest runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on ThievingRaccoonTest when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on ThievingRaccoonTest?
ThievingRaccoonTest wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 18 days 15 hours. A wipe schedule of one wipe a month is published in its tags.
Rules and settings
Which map does ThievingRaccoonTest run?
The procedural map on ThievingRaccoonTest measures 3,800 and comes from the game with seed 1. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: Custom Map.
What are the rules and settings on ThievingRaccoonTest?
Nothing in the name tells you the gather rate on ThievingRaccoonTest. Eight players per group: that is the game's default. pve is the game mode, no fighting other players. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join ThievingRaccoonTest?
The console method: start Rust, press F1, and type client.connect 135.148.137.170:60400. Launch Rust on this page is another way, opening Rust via Steam and connecting.