Evan's ShockByte Server
Online 135.148.15.103:27700 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Evan's ShockByte Server?
These are the Rust Pop Watch lists that include Evan's ShockByte Server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Evan's ShockByte Server mean?
The game's server browser picks up these tags from Evan's ShockByte Server: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Evan's ShockByte Server rank against other Rust servers?
A seven-day player-hours placing of #6,949 puts Evan's ShockByte Server in the top 31% of all ranked servers.
How many players are on Evan's ShockByte Server right now?
The current tally at Evan's ShockByte Server: 0 players across 40 slots. Peak for the week was 2, against an average of 0 players.
About the server
Is Evan's ShockByte Server online, and how reliable is it?
Evan's ShockByte Server is live at the moment. The uptime figure suggests it restarted roughly 6 days 11 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. It came to Rust Pop Watch's attention on 21 October 2026.
Does Evan's ShockByte Server run smoothly?
Its server fps over the last 48 hours averaged 237, with 224 as the lowest. The world carried as many as 8,446 entities, including buildings and deployables. The highest memory usage was 3,452 MB. What players experience as lag comes from low fps and a rising entity count.
Where is Evan's ShockByte Server located?
No region is published by Evan's ShockByte Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 135.148.15.103:27700.
Which Rust version is Evan's ShockByte Server on?
On Linux, Evan's ShockByte Server runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Evan's ShockByte Server?
Evan's ShockByte Server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 8 days 11 hours is when the present world was made.
The rules
Which map does Evan's ShockByte Server run?
Generated by the game with seed 50000, the map on Evan's ShockByte Server is procedural and 1,500 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Evan's ShockByte Server?
The name of Evan's ShockByte Server says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Evan's ShockByte Server?
The console method: start Rust, press F1, and type client.connect 135.148.15.103:27700. Launch Rust on this page is another way, opening Rust via Steam and connecting.