SquadAI test stand (private)
Offline 136.169.211.140:28015 checked 28d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include SquadAI test stand (private)?
These are the Rust Pop Watch lists that include SquadAI test stand (private): Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on SquadAI test stand (private) mean?
For the server browser, SquadAI test stand (private) lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): You need the same game version to get in: protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does SquadAI test stand (private) rank against other Rust servers?
A seven-day player-hours placing of #16,892 puts SquadAI test stand (private) in the top 71% of all ranked servers.
How many players are on SquadAI test stand (private) right now?
The last sighting of SquadAI test stand (private) was 28 days 22 hours ago, and it is offline now.
Server details
Is SquadAI test stand (private) online, and how reliable is it?
Down at the moment: SquadAI test stand (private) was last seen 28 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 29 September 2026.
Where is SquadAI test stand (private) located?
There is no region from SquadAI test stand (private). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 136.169.211.140:28015.
Which Rust version is SquadAI test stand (private) on?
Rust network protocol 2632 and build 161125 is the version SquadAI test stand (private) runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on SquadAI test stand (private)?
The record of SquadAI test stand (private)'s wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 28 days 22 hours is when the present world was made.
Rules and settings
Which map does SquadAI test stand (private) run?
The map on SquadAI test stand (private) is procedural, made by the game.
What are the rules and settings on SquadAI test stand (private)?
The name of SquadAI test stand (private) says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
How to join
How do I join SquadAI test stand (private)?
The console method: start Rust, press F1, and type client.connect 136.169.211.140:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.