BURN ZOMBIE TESTSERVER
Online 136.243.93.153:29025 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 06:31 UTC, in 5d 9h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:31 UTC8d ago | 2 | – | running | 0 |
| Sun 11 Oct, 12:42 UTC16d ago | 1 | halved by day 2 | 7.7 days | 0 |
| Sun 4 Oct, 10:47 UTC23d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Thu 1 Oct, 17:41 UTC FW26d ago | 1 | halved by day 1 | 2.7 days | 1 |
| Sun 27 Sep, 05:11 UTC30d ago | 1 | held half | 4.5 days | 0 |
| Sat 26 Sep, 05:07 UTC31d ago | 2 | – | 1 days | 0 |
| Sat 19 Sep, 06:13 UTC38d ago | 0 | – | 7 days | 0 |
| Wed 16 Sep, 04:16 UTC41d ago | 1 | halved by day 2 | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include BURN ZOMBIE TESTSERVER?
These Rust Pop Watch lists include BURN ZOMBIE TESTSERVER: Modded Rust servers, live, Rust PvE servers, ranked by who's hot and Rust zombie servers, by the numbers. These are the filters that list it on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on BURN ZOMBIE TESTSERVER mean?
These are the tags BURN ZOMBIE TESTSERVER publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp80 (Max players): Slots: 80; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): It's on game build 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^b (Biweekly): The server wipes every fortnight; ^p (PvE): No fighting between players: the world supplies the danger; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does BURN ZOMBIE TESTSERVER rank against other Rust servers?
Player hours over the last week rank BURN ZOMBIE TESTSERVER at #15,400, within the top 69% of ranked servers.
How many players are on BURN ZOMBIE TESTSERVER right now?
BURN ZOMBIE TESTSERVER is holding 0 players, with 80 slots in total. Across the past week it drew an average of 0 players.
About the server
Is BURN ZOMBIE TESTSERVER online, and how reliable is it?
As of now, BURN ZOMBIE TESTSERVER is online. Based on the uptime it reports, the last restart was about 8 days 11 hours ago. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does BURN ZOMBIE TESTSERVER run smoothly?
The 48-hour average was 31 server fps, with a low of 18. The world carried as many as 76,143 entities, including buildings and deployables. The highest memory usage was 6,723 MB. What players experience as lag comes from low fps and a rising entity count.
Where is BURN ZOMBIE TESTSERVER located?
There is no region from BURN ZOMBIE TESTSERVER. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 136.243.93.153:29025.
Which Rust version is BURN ZOMBIE TESTSERVER on?
On Linux, BURN ZOMBIE TESTSERVER runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on BURN ZOMBIE TESTSERVER when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. 7 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. If it did not hold, half the peak was gone by day 1.
What is the wipe schedule on BURN ZOMBIE TESTSERVER?
The prediction follows its tag, since too few of BURN ZOMBIE TESTSERVER's wipes are on record to confirm the schedule. Monday 2 November at 06:31 UTC is the date its next wipe is due. The world it is running now dates from 8 days 13 hours. Its tags set out a wipe schedule of one wipe every two weeks.
Map and rules
Which map does BURN ZOMBIE TESTSERVER run?
The procedural map on BURN ZOMBIE TESTSERVER measures 5,250 and comes from the game with seed 1337. Look at it on RustMaps from this page: the same size and seed always make the same map. Last Oasis is how the map name reads.
What are the rules and settings on BURN ZOMBIE TESTSERVER?
The name of BURN ZOMBIE TESTSERVER says nothing about gather rate. Eight players per group: that is the game's default. It runs pve, no fighting other players. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join BURN ZOMBIE TESTSERVER?
Enter client.connect 136.243.93.153:29025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://rust-burn.com/.
