TFM Digital Twin [DEV ONLY]
Offline 136.46.73.211:28025 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 16:20 UTC, in 2d 17h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include TFM Digital Twin [DEV ONLY]?
These Rust Pop Watch lists include TFM Digital Twin [DEV ONLY]: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on TFM Digital Twin [DEV ONLY] mean?
For the server browser, TFM Digital Twin [DEV ONLY] lists these tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2631 (Protocol): The game protocol is 2631, so your client has to match it to join; cs156658 (Build): The game build is 156658; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^p (PvE): Here the world is the threat, and players don't fight each other; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does TFM Digital Twin [DEV ONLY] rank against other Rust servers?
The last seven days of player hours place TFM Digital Twin [DEV ONLY] at #15,459, in the top 71% of all ranked servers.
How many players are on TFM Digital Twin [DEV ONLY] right now?
TFM Digital Twin [DEV ONLY] went quiet 34 days 5 hours ago and is offline at the moment.
About the server
Is TFM Digital Twin [DEV ONLY] online, and how reliable is it?
TFM Digital Twin [DEV ONLY] shows as offline, last spotted 34 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Where is TFM Digital Twin [DEV ONLY] located?
No region is published by TFM Digital Twin [DEV ONLY]. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 136.46.73.211:28025.
Which Rust version is TFM Digital Twin [DEV ONLY] on?
Rust network protocol 2631 and build 156658 is the version TFM Digital Twin [DEV ONLY] runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on TFM Digital Twin [DEV ONLY]?
The estimate for the next wipe on TFM Digital Twin [DEV ONLY] rests on weekly: 7 days after its last wipe. Come Friday 30 October at 16:20 UTC, the next wipe is expected. Its current world has been live for 116 days 6 hours. Its tags carry a wipe schedule that runs weekly.
Map and rules
What are the rules and settings on TFM Digital Twin [DEV ONLY]?
No gather rate appears in the name of TFM Digital Twin [DEV ONLY]. Eight players per group: that is the game's default. pve is the game mode, no fighting other players. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join TFM Digital Twin [DEV ONLY]?
The console method: start Rust, press F1, and type client.connect 136.46.73.211:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.