Local Rust Dev
Offline 138.124.79.7:28015 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Local Rust Dev?
These are the Rust Pop Watch lists that include Local Rust Dev: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Local Rust Dev mean?
For the server browser, Local Rust Dev lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Local Rust Dev rank against other Rust servers?
The last seven days of player hours place Local Rust Dev at #15,208, in the top 71% of all ranked servers.
How many players are on Local Rust Dev right now?
The last sighting of Local Rust Dev was 13 days 18 hours ago, and it is offline now.
Server facts
Is Local Rust Dev online, and how reliable is it?
Down at the moment: Local Rust Dev was last seen 13 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 14 October 2026.
Where is Local Rust Dev located?
No region is published by Local Rust Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 138.124.79.7:28015.
Which Rust version is Local Rust Dev on?
On Windows, Local Rust Dev runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Local Rust Dev?
The record of Local Rust Dev's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 13 days 18 hours is when the present world was made.
The rules
Which map does Local Rust Dev run?
The map on Local Rust Dev is procedural, made by the game.
What are the rules and settings on Local Rust Dev?
The name of Local Rust Dev says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Local Rust Dev?
The console method: start Rust, press F1, and type client.connect 138.124.79.7:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.