SSM Capture
Offline 138.84.8.234:28015 checked 35d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include SSM Capture?
These are the Rust Pop Watch lists that include SSM Capture: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on SSM Capture mean?
The game's server browser picks up these tags from SSM Capture: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): It's on game build 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does SSM Capture rank against other Rust servers?
The last seven days of player hours place SSM Capture at #15,478, in the top 71% of all ranked servers.
How many players are on SSM Capture right now?
The last sighting of SSM Capture was 35 days 6 hours ago, and it is offline now.
Server details
Is SSM Capture online, and how reliable is it?
SSM Capture shows as offline, last spotted 35 days 6 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 23 September 2026.
Where is SSM Capture located?
There is no region from SSM Capture. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 138.84.8.234:28015.
Which Rust version is SSM Capture on?
On Windows, SSM Capture runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on SSM Capture?
Too few wipes are on record for SSM Capture to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 35 days 6 hours.
Rules and settings
Which map does SSM Capture run?
The map on SSM Capture is procedural, made by the game.
What are the rules and settings on SSM Capture?
The name of SSM Capture says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join SSM Capture?
The console method: start Rust, press F1, and type client.connect 138.84.8.234:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.