LinuxGSM rebuilt parity test
Offline 14.1.89.24:28125 checked 18d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include LinuxGSM rebuilt parity test?
These are the Rust Pop Watch lists that include LinuxGSM rebuilt parity test: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on LinuxGSM rebuilt parity test mean?
These are the tags LinuxGSM rebuilt parity test publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167231 (Build): It's on game build 167231; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does LinuxGSM rebuilt parity test rank against other Rust servers?
Player hours over the last week rank LinuxGSM rebuilt parity test at #15,863, within the top 72% of ranked servers.
How many players are on LinuxGSM rebuilt parity test right now?
The last sighting of LinuxGSM rebuilt parity test was 18 days 10 hours ago, and it is offline now.
Server details
Is LinuxGSM rebuilt parity test online, and how reliable is it?
Down at the moment: LinuxGSM rebuilt parity test was last seen 18 days 10 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 9 October 2026.
Where is LinuxGSM rebuilt parity test located?
No region is published by LinuxGSM rebuilt parity test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 14.1.89.24:28125.
Which Rust version is LinuxGSM rebuilt parity test on?
Rust network protocol 2634 and build 167231 is the version LinuxGSM rebuilt parity test runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on LinuxGSM rebuilt parity test?
The record of LinuxGSM rebuilt parity test's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 18 days 15 hours is when the present world was made.
Map and rules
Which map does LinuxGSM rebuilt parity test run?
The map on LinuxGSM rebuilt parity test is procedural, made by the game.
What are the rules and settings on LinuxGSM rebuilt parity test?
No gather rate appears in the name of LinuxGSM rebuilt parity test. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join LinuxGSM rebuilt parity test?
Enter client.connect 14.1.89.24:28125 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.