Steve's Server
Offline 14.8.106.192:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Steve's Server?
These are the Rust Pop Watch lists that include Steve's Server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Steve's Server mean?
The game's server browser picks up these tags from Steve's Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): There are 1 slots; ts8 (Group limit): The default team size of 8 applies here; v2631 (Protocol): You need the same game version to get in: protocol 2631; cs157753 (Build): Game build: 157753; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Steve's Server rank against other Rust servers?
The last seven days of player hours place Steve's Server at #15,391, in the top – of all ranked servers.
How many players are on Steve's Server right now?
Offline now, Steve's Server was last spotted 40 days 23 hours ago.
Server details
Is Steve's Server online, and how reliable is it?
The server Steve's Server is not online now; 40 days 23 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 18 September 2026.
Where is Steve's Server located?
No region is published by Steve's Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 14.8.106.192:28015.
Which Rust version is Steve's Server on?
Rust network protocol 2631 and build 157753 is the version Steve's Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Steve's Server?
The record of Steve's Server's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 107 days 2 hours.
Rules and settings
Which map does Steve's Server run?
Steve's Server uses a procedural map, which the game generates.
What are the rules and settings on Steve's Server?
Nothing in the name tells you the gather rate on Steve's Server. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Steve's Server?
Enter client.connect 14.8.106.192:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.