Core Community | Hub & Lobby
Offline 141.101.175.152:28015 checked 11d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Core Community | Hub & Lobby?
These are the Rust Pop Watch lists that include Core Community | Hub & Lobby: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Core Community | Hub & Lobby mean?
These are the tags Core Community | Hub & Lobby publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): It has 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^p (PvE): Here the world is the threat, and players don't fight each other; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Core Community | Hub & Lobby rank against other Rust servers?
Player hours over the last week rank Core Community | Hub & Lobby at #15,327, within the top 70% of ranked servers.
How many players are on Core Community | Hub & Lobby right now?
Offline now, Core Community | Hub & Lobby was last spotted 11 days ago.
About the server
Is Core Community | Hub & Lobby online, and how reliable is it?
Core Community | Hub & Lobby shows as offline, last spotted 11 days ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 17 October 2026.
Where is Core Community | Hub & Lobby located?
No region is published by Core Community | Hub & Lobby. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 141.101.175.152:28015.
Which Rust version is Core Community | Hub & Lobby on?
On Windows, Core Community | Hub & Lobby runs Rust network protocol 2634 and build 167398. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Core Community | Hub & Lobby?
Core Community | Hub & Lobby's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 11 days 5 hours.
Map and rules
Which map does Core Community | Hub & Lobby run?
A procedural map is what Core Community | Hub & Lobby runs, generated by the game.
What are the rules and settings on Core Community | Hub & Lobby?
The name of Core Community | Hub & Lobby says nothing about gather rate. The group limit is 8 players, the game's default. pve is the game mode, no fighting other players. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Core Community | Hub & Lobby?
The console method: start Rust, press F1, and type client.connect 141.101.175.152:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.