Testing Quarters
Offline EU 141.195.11.116:28015 checked 54m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers, top 83% in EU, and #586 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:18 UTC2h ago | – | – | running | 1 |
| Fri 16 Oct, 16:52 UTC13d ago | 1 | – | – | 0 |
| Fri 2 Oct, 16:28 UTC27d ago | 1 | held half | 14 days | 1 |
| Fri 2 Oct, 09:27 UTC27d ago | 1 | – | 0.3 days | 1 |
| Fri 18 Sep, 16:37 UTC41d ago | 1 | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Testing Quarters?
These Rust Pop Watch lists include Testing Quarters: European Rust servers, live and Modded Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What do the server tags on Testing Quarters mean?
The game's server browser picks up these tags from Testing Quarters: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): It has 2 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^b (Biweekly): The server wipes every fortnight; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Its place in the server browser is under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Testing Quarters rank against other Rust servers?
Testing Quarters takes #13,987 on seven-day player hours, a top 63% spot overall and #2,436 across Europe. It comes in at #586 among quad servers.
How many players are on Testing Quarters right now?
The last sighting of Testing Quarters was 54 minutes ago, and it is offline now. Peak for the week was 1, against an average of 1 players. The busiest stretch of the last 48 hours came at 18:00 UTC, averaging 1 players.
Server details
Is Testing Quarters online, and how reliable is it?
Down at the moment: Testing Quarters was last seen 54 minutes ago. Based on the uptime it reports, the last restart was about 1 minutes ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 18 September 2026.
Does Testing Quarters run smoothly?
Average server fps for the last 48 hours was 10, and it never went below 10. The world carried as many as 74,650 entities, including buildings and deployables. Up to 1,658 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is Testing Quarters located?
In Europe, Testing Quarters lists itself with its EU tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 141.195.11.116:28015.
Which Rust version is Testing Quarters on?
On Windows, Testing Quarters runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on Testing Quarters when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 1 hours after it began. Above half the peak until the next wipe: that happened in 50% of its recent wipes. The crowd fell under half by day 1 whenever it did not hold.
What is the wipe schedule on Testing Quarters?
The prediction follows its tag, since too few of Testing Quarters's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its current world has been live for 1 hours. The tags list a fortnightly wipe schedule.
Map and rules
Which map does Testing Quarters run?
Generated by the game with seed 1337, the map on Testing Quarters is procedural and 3,800 in size. RustMaps has it from this page, since identical size and seed give an identical map. On the map name: Custom Map.
What are the rules and settings on Testing Quarters?
No gather rate appears in the name of Testing Quarters. A group can hold 4 players at most (quad). gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. It labels itself vanilla, with this meaning: facepunch's game, unchanged: no modified rates, kits or rules. The VAC anti-cheat from Valve is on.
How to join
How do I join Testing Quarters?
Enter client.connect 141.195.11.116:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.