RUST: NOT FRIENDLY - Local Development
Offline 143.105.151.63:28015 checked 28d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RUST: NOT FRIENDLY - Local Development?
These are the Rust Pop Watch lists that include RUST: NOT FRIENDLY - Local Development: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RUST: NOT FRIENDLY - Local Development mean?
The game's server browser picks up these tags from RUST: NOT FRIENDLY - Local Development: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): There are 4 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^p (PvE): The danger is the world, not other players: no PvP here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does RUST: NOT FRIENDLY - Local Development rank against other Rust servers?
Player hours over the last week rank RUST: NOT FRIENDLY - Local Development at #16,685, within the top 70% of ranked servers.
How many players are on RUST: NOT FRIENDLY - Local Development right now?
The last sighting of RUST: NOT FRIENDLY - Local Development was 28 days 1 hours ago, and it is offline now.
About the server
Is RUST: NOT FRIENDLY - Local Development online, and how reliable is it?
Down at the moment: RUST: NOT FRIENDLY - Local Development was last seen 28 days 1 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 1 October 2026.
Where is RUST: NOT FRIENDLY - Local Development located?
No region is published by RUST: NOT FRIENDLY - Local Development. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 143.105.151.63:28015.
Which Rust version is RUST: NOT FRIENDLY - Local Development on?
On Windows, RUST: NOT FRIENDLY - Local Development runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on RUST: NOT FRIENDLY - Local Development?
RUST: NOT FRIENDLY - Local Development's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 28 days 3 hours is when the present world was made.
Rules and settings
Which map does RUST: NOT FRIENDLY - Local Development run?
A procedural map is what RUST: NOT FRIENDLY - Local Development runs, generated by the game.
What are the rules and settings on RUST: NOT FRIENDLY - Local Development?
The name of RUST: NOT FRIENDLY - Local Development says nothing about gather rate. Groups go up to 8 players, which is the default. no fighting other players: that is the pve mode. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join RUST: NOT FRIENDLY - Local Development?
The console method: start Rust, press F1, and type client.connect 143.105.151.63:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.