Game Mash passthrough (local)
Offline 143.105.203.122:28015 checked 21d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Game Mash passthrough (local)?
You'll find Game Mash passthrough (local) on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Game Mash passthrough (local) mean?
The game's server browser picks up these tags from Game Mash passthrough (local): gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Game Mash passthrough (local) rank against other Rust servers?
Player hours over the last week rank Game Mash passthrough (local) at #15,848, within the top 72% of ranked servers.
How many players are on Game Mash passthrough (local) right now?
Offline now, Game Mash passthrough (local) was last spotted 21 days 3 hours ago.
Server details
Is Game Mash passthrough (local) online, and how reliable is it?
Down at the moment: Game Mash passthrough (local) was last seen 21 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 8 October 2026.
Where is Game Mash passthrough (local) located?
No region is published by Game Mash passthrough (local). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 143.105.203.122:28015.
Which Rust version is Game Mash passthrough (local) on?
On Windows, Game Mash passthrough (local) runs Rust network protocol 2634 and build 167058. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Game Mash passthrough (local)?
Game Mash passthrough (local)'s rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 21 days 3 hours is when the present world was made.
Rules and settings
What are the rules and settings on Game Mash passthrough (local)?
No gather rate appears in the name of Game Mash passthrough (local). Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is off.
How to join
How do I join Game Mash passthrough (local)?
The console method: start Rust, press F1, and type client.connect 143.105.203.122:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.