Kyle's SeaSkull Server
Offline 143.105.21.224:28015 checked 28d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 13:15 UTC28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Kyle's SeaSkull Server?
You'll find Kyle's SeaSkull Server on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Kyle's SeaSkull Server mean?
For the server browser, Kyle's SeaSkull Server lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Kyle's SeaSkull Server rank against other Rust servers?
The last seven days of player hours place Kyle's SeaSkull Server at #16,032, in the top 69% of all ranked servers.
How many players are on Kyle's SeaSkull Server right now?
The last sighting of Kyle's SeaSkull Server was 28 days 6 hours ago, and it is offline now.
Server details
Is Kyle's SeaSkull Server online, and how reliable is it?
Kyle's SeaSkull Server shows as offline, last spotted 28 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 1 October 2026.
Where is Kyle's SeaSkull Server located?
There is no region from Kyle's SeaSkull Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 143.105.21.224:28015.
Which Rust version is Kyle's SeaSkull Server on?
Rust network protocol 2633 and build 165217 is the version Kyle's SeaSkull Server runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on Kyle's SeaSkull Server when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 1 hours in.
What is the wipe schedule on Kyle's SeaSkull Server?
Kyle's SeaSkull Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 28 days 12 hours.
The rules
What are the rules and settings on Kyle's SeaSkull Server?
Nothing in the name tells you the gather rate on Kyle's SeaSkull Server. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Kyle's SeaSkull Server?
Enter client.connect 143.105.21.224:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.