Rusty Nails | Weekly Vanilla
Online 143.223.117.115:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 17:55 UTC1h ago | – | – | running | 1 |
| Thu 22 Oct, 17:53 UTC7d ago | 0 | – | – | 0 |
| Thu 15 Oct, 17:54 UTC14d ago | 1 | halved by day 1 | 7 days | 0 |
| Thu 8 Oct, 17:54 UTC21d ago | 2 | halved by day 6 | 7 days | 0 |
| Thu 1 Oct, 17:55 UTC FW28d ago | 1 | halved by day 1 | 7 days | 0 |
| Thu 24 Sep, 17:53 UTC35d ago | 2 | held half | 7 days | 0 |
| Thu 17 Sep, 17:54 UTC42d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rusty Nails | Weekly Vanilla?
These Rust Pop Watch lists include Rusty Nails | Weekly Vanilla: Community servers, by the numbers and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the server tags on Rusty Nails | Weekly Vanilla mean?
For the server browser, Rusty Nails | Weekly Vanilla lists these tags: gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): It has 250 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^w (Weekly): Every week brings a wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Rusty Nails | Weekly Vanilla rank against other Rust servers?
The last seven days of player hours place Rusty Nails | Weekly Vanilla at #6,937, in the top 31% of all ranked servers.
How many players are on Rusty Nails | Weekly Vanilla right now?
Rusty Nails | Weekly Vanilla is holding 2 players, with 250 slots in total. Peak for the week was 2, against an average of 0 players. Look at 15:00 UTC: that was the busiest point of the last 48 hours, at 2 players on average.
Server facts
Is Rusty Nails | Weekly Vanilla online, and how reliable is it?
Rusty Nails | Weekly Vanilla is live at the moment. About 15 minutes ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Does Rusty Nails | Weekly Vanilla run smoothly?
The 48-hour average was 59 server fps, with a low of 52. At its peak it held 112,913 entities: buildings, deployables and all the rest. The highest memory usage was 3,639 MB. What players experience as lag comes from low fps and a rising entity count.
Where is Rusty Nails | Weekly Vanilla located?
No region is published by Rusty Nails | Weekly Vanilla. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 143.223.117.115:28015.
Which Rust version is Rusty Nails | Weekly Vanilla on?
On Linux, Rusty Nails | Weekly Vanilla runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on Rusty Nails | Weekly Vanilla when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 25% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 1.
What is the wipe schedule on Rusty Nails | Weekly Vanilla?
Rusty Nails | Weekly Vanilla keeps to a every Thursday at 17:55 UTC wipe rhythm. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 1 hours is when the present world was made. Its tags carry a wipe schedule that runs weekly.
Rules and settings
Which map does Rusty Nails | Weekly Vanilla run?
Generated by the game with seed 202033363, the map on Rusty Nails | Weekly Vanilla is procedural and 4,500 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Rusty Nails | Weekly Vanilla?
The name of Rusty Nails | Weekly Vanilla says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser lists it under Community. Carbon plugins are running on it. Vanilla is what it calls itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Rusty Nails | Weekly Vanilla?
The console method: start Rust, press F1, and type client.connect 143.223.117.115:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.