Testserver-Local
Offline 145.224.73.164:28015 checked 20d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Testserver-Local?
These are the Rust Pop Watch lists that include Testserver-Local: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Testserver-Local mean?
These are the tags Testserver-Local publishes for the browser: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Testserver-Local rank against other Rust servers?
A seven-day player-hours placing of #15,842 puts Testserver-Local in the top 72% of all ranked servers.
How many players are on Testserver-Local right now?
The last sighting of Testserver-Local was 20 days 3 hours ago, and it is offline now.
About the server
Is Testserver-Local online, and how reliable is it?
Down at the moment: Testserver-Local was last seen 20 days 3 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 9 October 2026.
Where is Testserver-Local located?
No region is published by Testserver-Local. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 145.224.73.164:28015.
Which Rust version is Testserver-Local on?
On Windows, Testserver-Local runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Testserver-Local?
From the force wipe comes the estimate for Testserver-Local's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. Its current world has been live for 20 days 4 hours. Its tags commit to wipes each month.
Rules and settings
Which map does Testserver-Local run?
The map on Testserver-Local is procedural, made by the game.
What are the rules and settings on Testserver-Local?
Nothing in the name tells you the gather rate on Testserver-Local. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Testserver-Local?
Enter client.connect 145.224.73.164:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.