LinuxGSM
Offline 145.224.74.117:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 21:22 UTC40d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include LinuxGSM?
You'll find LinuxGSM on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on LinuxGSM mean?
The game's server browser picks up these tags from LinuxGSM: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): It's on game build 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does LinuxGSM rank against other Rust servers?
The last seven days of player hours place LinuxGSM at #15,456, in the top – of all ranked servers.
How many players are on LinuxGSM right now?
The last sighting of LinuxGSM was 40 days 13 hours ago, and it is offline now.
Server details
Is LinuxGSM online, and how reliable is it?
The server LinuxGSM is not online now; 40 days 13 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 18 September 2026.
Where is LinuxGSM located?
There is no region from LinuxGSM. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 145.224.74.117:28015.
Which Rust version is LinuxGSM on?
Rust network protocol 2633 and build 164530 is the version LinuxGSM runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on LinuxGSM when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on LinuxGSM?
LinuxGSM's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 40 days 18 hours.
Map and rules
Which map does LinuxGSM run?
The map on LinuxGSM is procedural, made by the game.
What are the rules and settings on LinuxGSM?
No gather rate appears in the name of LinuxGSM. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Community is its listing in the server browser. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join LinuxGSM?
The console method: start Rust, press F1, and type client.connect 145.224.74.117:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.